Autodesk has unveiled Arnold 5.3, the latest version of the VFX-industry-standard production renderer – and the first to feature Arnold GPU, its long-awaited GPU rendering system.

The update, which goes on show at GDC 2019 this week, is due in public beta on 20 March 2019.

System requirements and availability
Arnold 5.3 will become available in public beta on 20 March 2019. The standalone renderer is available for Windows 7+, RHEL/CentOS 6+ Linux and Mac OS X 10.8+.

Arnold GPU will be available in “all supported plugins” – that is, those developed by Autodesk itself: 3ds Max, Cinema 4D, Houdini, Maya and Katana.

Other new features in Arnold 5.3 include:

  • Major improvements to quality and performance for adaptive sampling, helping to reduce render times without jeopardizing final image quality
  • Improved version of Randomwalk SSS mode for more realistic shading
  • Enhanced usability for Standard Surface, giving users more control
  • Improvements to the Operator framework, including a new Include operator and more artist-friendly way to apply them
  • Better sampling of Skydome lights, reducing direct illumination noise
  • Updates to support for MaterialX, allowing users to save a shading network as a MaterialX look

The software is now rental-only, with subscriptions starting at $65/month or $615/year.

Image courtesy of Sohrab Esfehani

Read more about the new features in Arnold 5.3 and Arnold GPU on Autodesk’s product site

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